Tag Archives: Democrat

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Where’s The (Political) Party?

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Categories: Politics, Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

With the recent Occupy Wall Street protests and the debt ceiling faux-crisis resolution, I’m reminded of how people like me are not truly represented in America’s representative republic. The two major parties in the United States have drifted closer to their extremes, leaving the majority of Americans to choose the lesser of two evils each election cycle.

A CBS News poll conducted before the debt deal was finalized showed a strong majority of Americans wanted a deal that took a “balanced” approach. Moderates in the U.S. were looking for spending cuts, entitlement reform, and tax increases to balance the federal budget and tackle the national debt going forward. This is essentially the plan worked out by the President’s National Commission on Fiscal Responsibility and Reform late last year. The Commission’s balanced plan was shot down by Congress, and so were similar ideas closer to the debt ceiling deadline. Instead of fair and balanced, we got slash and burn. Of course, most economists will tell you the plan we got won’t work, but it’s not really about solutions, is it? No, it’s about looking like you’re solving problems so you can keep your job.

Most Americans fall in the middle of the political spectrum, and that’s why so many of us wanted a debt ceiling/ deficit reduction plan that straddled the fence of tax increases and spending cuts. It’s not because we’re wishy-washy as a nation; it’s because we believe in justice and equality.

Unfortunately, the Democratic and Republican parties in America are ill-equipped to make government work for the majority of citizens. They are beholden to the extreme ends of the political spectrum, with moderates trapped betwixt and between.

As the protesters in Manhattan and beyond show, everyday Americans feel cheated by a system that pretends to have their best interests in mind but rarely works for them. These brave folks are frustrated by social and economic injustice. Unfortunately, without dramatic change, their aspirations of a more just civil society are doomed to failure.

I, therefore, propose a new party to represent the moderates in America. Here’s the platform:

  1. Repeal DOMA. Marriage regulation is a matter for the states to decide. In fact, I’ve argued marriage is a matter for churches to decide, with the state having overstepped its authority.
  2. Amend the United States Constitution to provide for term limits on the legislature. If one cannot serve more than two terms as President, it seems to follow that one ought not serve more than two terms in Congress. “Politician” is not a career; it is a civil service one performs. By limiting legislators to two terms, we could potentially see a Congress less beholden to corporate interests, and more attuned to solving problems. As the Congress is unlikely to send an amendment proposal out to be voted on, this would likely need to be proposed by the state legislatures.
  3. Abolish the federal minimum wage. While it may seem counter-intuitive to many Americans, the federal minimum wage actually makes your life worse by driving inflation and increasing unemployment. The minimum wage also drives employment of illegal immigrants. Because employing an American citizen requires they be paid the minimum wage, employers are willing to hire illegals to save labor costs. Without the minimum wage, it’s likely these jobs would be filled by American citizens, as they are more attractive employees (no risk of penalty for employing undocumented workers, no language barrier to training, etc). Further, if you are not a minimum-wage worker, each increase in the minimum wage is an effective pay cut, unless your employer is generous enough to increase your pay by an amount equal to the MW hike. Oh, they’re not? I’m shocked, really.
  4. Speaking of illegal immigrants, I prefer the Starship Troopers solution: “Service guarantees citizenship.” You give us four years of sacrifice, we’ll give you a lifetime of opportunity. It doesn’t have to be military service. Peace Corps, Americorps, whatever – if you serve the greater good, we’ll forgive your trespass, so to speak, and put you on track to citizenship.
  5. Let those who can take care of themselves. It’s funny when one hears conservatives say the poor should take care of themselves, yet are more than willing to take their slop from Uncle Sam’s trough. If you do not need Social Security or Medicare when you retire, you should not get it. Let’s start means-testing these programs, like we do so many other entitlements, and see if we can save some money and make the programs more sustainable.
  6. Walk the walk; be the world’s Superman. We stand for truth, justice, and the American Way. That is to say, when it comes to foreign affairs, we ought to always act upon those principles which make America great, and never betray those ideals no matter the short-term cost. We will always benefit in the long run when we loudly denounce those who act in violation of democracy, freedom, and human dignity. Specifically, this means we should end our normal diplomatic relations with Saudi Arabia, support Palestinians, and provide assistance to the floundering government in Mogadishu (again). There are plenty of other examples of tyranny and abuse around the world, but make no mistake – I’m not suggesting America should become the world’s police. I’m not suggesting we engage in cultural imperialism either. I’m saying we can’t have our cake and eat it too. We cannot speak of freedom from one side of our mouth while negotiating oil deals with dictators from the other.

Of course, there are many, many, many other things wrong with our system, but the six things I’ve listed above are a pretty good place to start, I think. I’m no politician or political scientist, but I bet I could get a dozen people to agree with me pretty easily. If I found someone on a ballot that agreed with even half of the principles I just laid forth, they would get my vote up to two times (term limits!). Until then, I’m going to write in the only two reasonable candidates I’ve seen in the last decade: Jon Stewart & Stephen Colbert.

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New Essay: “ZOMGWTFBBQ!@#”

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Categories: Essays, Geek Stuff, Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

History may record the late 20th century as the beginning of the end of western civilization. The Computer Age gave way to the Internet Age, which is giving way in the 21st century to the Social Networking Age. Technology continues to progress at a blistering rate. The current generation of consumer-level microprocessors are one thousand times faster than the most advanced supercomputers of just twenty years ago. Connection speeds have improved at a similar exponential rate. The internet is everywhere. The current crop of mobile devices would look like technology from “Star Trek” to someone from the 1990s. Our society is wired (or wireless) and constantly connected to the internet. There’s a price to be paid for being “always on,” however. The brief, random, and artificial nature of the internet has made us confused, distracted, and superficial.

If brevity is the soul of wit, our wired society is at least witty. Internet shorthand, whether it’s the character limit imposed by services such as Twitter, overly simplistic Facebook “Likes,” or IM acronyms, creates confusion through lack of clarity. On Twitter, for example, users are limited to 140-character updates. These stunted messages force adoption of abbreviation. Common phrases such as “OK. Thanks. Goodbye.” become “Kthnxbai.” To the uninitiated, this string of characters is meaningless gibberish. Sorting out the meaning of these truncated phrases leads to confusion and misunderstanding. It’s just as easy to misunderstand systems that are overly simplistic, like Facebook’s “Likes.” A system that’s too simple fails to accurately capture the nuances of real-life thoughts, beliefs, and preferences. A Facebook user might “Like” the Republican party based on a belief in fiscal conservatism. If the same user is a social liberal, however, they may also “Like” the Democratic party. Based on their “Likes,” one would be at a loss to explain their political views. This would lead to confusion at best, and outright misinterpretation at worst. The same is true of instant messaging jargon. The sheer number of acronyms employed by users is confusing: deciphering their meaning, more so. Woe be to the sender of a “LOL” IM in response to news of a breakup or death in the family. Experienced IM users know, of course, that “LOL” means “Laughing Out Loud,” but newer users could just as easily think it to mean “Lots Of Love” or “Lonely OnLine.” By embracing the brevity and simplification of our lives, the internet causes chaos and confusion, leading to social breakdown.

Another element contributing to the decline of our society is the random nature of the internet. Email spam, online ads, and search engine results bombard us with information: some relevant, some not. Our email inboxes are a prime example of this distracting randomness. Nigerian princes promising unfathomable riches – if only we share our name, address, bank account and Social Security numbers – distract us from the bill notifications sent from our cable company. Links to porn pictures compete with the pictures Grandma sent from her latest cruise. Males and females alike are spammed by ads for cheap Viagra. Thankfully, there are spam filters in most popular email programs. They are not always effective, however. Oftentimes, spam filters fail to catch every junk message; other times, they catch too much, forcing users to sift through a mountain of bogus, distracting messages anyway. The random garbage that piles up in our email distracts us from the truly important communication we receive. Even run-of-the-mill websites are an exercise in distracting randomness. Nearly every site on the Web has advertising on it. These flashing words and videos naturally distract the eye, leading users away from the actual content of the page. Trying to read a newspaper article online becomes an exercise in futility when ads for techno-gadgets, concert tickets, and a thousand other random products distract us from the box score of the latest football game. If we run a search to find a “better” site, we’ll likely end up just as distracted. Googling a common term may return hundreds of thousands of results. While most may be relevant to our search, many of the results may have nothing to do with what we’re looking for thanks to SEO (Search Engine Optimization: tricks website owners use to make their page appear higher in a search engine’s results). Trial and error is the only process available for determining if a link is germane to one’s search. Sifting the virtual wheat from the digital chaff distracts us from whatever our original reason for being online was.

Some go online to make a social connection, but the artificiality of the internet makes that nearly impossible. Online dating sites, massively multiplayer online games, and social networking sites claim to offer genuine interaction, but instead promote superficiality because of their artificial nature. Dating sites like Match.com allow users to create a profile or browse other profiles to connect romantically. These profiles are sales pitches, designed to portray the user in the best possible light. By answering a few simple personality questions and uploading a picture, the user says, in essence, “Look at me! Don’t you want to be with me?” The desperation and artificial sense of competition created by online dating sites leads users to present an inauthentic version of themselves. With a glut of superficial profiles to sort through, users make snap, superficial judgments based on how cute a user’s picture or how riské their profile is. In MMOGs (Massively Multiplayer Online Games, like World of Warcraft), the game itself creates an artificial ranking system. Based on the in-game items a player has collected, the player’s character is assigned a “gear score.” For many players, this gear score is all that matters when deciding to ally with another player. Instead of deciding to forge a relationship based on personality or playing skill, these players rely on an artificial number. This superficial ranking prevents many enjoyable connections from ever being forged. Numbers are important in social networking as well. Sites like MySpace and Facebook list the number of “friends” a user has. This friend count becomes a kind of prestige in the online community. The more friends one has, the more popular and desirable a connection with them becomes. This artificiality leads users to collect online friends like people used to collect baseball cards. There’s little real attachment to individual friends (cards), save a few rare and important ones (Babe Ruth’s rookie card). This superficial treatment of real people cheapens the online experience and contributes to our communal decline.

The internet – glorious arcade, shopping mall, reference library, and cocktail lounge rolled into one – is confusing and distracting us while simultaneously making us superficial. We’re perpetually connected, but we pay a terrible price for connectivity beyond our monthly broadband bills. We gather hundreds of online friends to improve our superficial online status. We’re bombarded by random offers of riches and all-natural male enhancement. In that barrage, we fail to notice the message from a potential employer or old college buddy. Perhaps it’s better we missed the past friend’s message: we may be completely confused when he or she writes “ZOMGWTFBBQ!@#”

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New Essay: “For Those About To Roll…”

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Categories: Essays, Gaming, Geek Stuff, RPG, Tags: , , , , , , , , , , , , , , , , , ,

This essay is an edited version of my first required essay this semester in my Composition 1 class at Rock Valley College. It is the first essay I’m making available online. I hope to add more as coursework and time allows.

Some of my real-world friends may recognize themselves in the essay. Be advised, I’ve fictionalized you where needed. Names have been changed to protect the innocent (or guilty). Enjoy!
 

For Those About To Roll, We Salute You

Eli walked down the stairs into the basement. His hands were full: a case of Coca-Cola in his left hand, a grocery bag full of snacks in his right. On his back, a burgeoning, grey knapsack threatened to burst its seams. As he made his way down the stairs, the small, gold crucifix around his neck bounced out from under his T-shirt. The shirt itself was black, a gaming-inspired riff on a classic rock band design: an isosahedron (the twenty-sided die ubiquitous in fantasy role-playing games) appeared with the phrase “AC/HP” in a heavy-metal font.

Upon reaching the bottom of the stairs, Eli set down the soda and tossed the bag of chips on the octagonal, faux-wood table dominating the room. Eli took his seat at the table after unloading his backpack. Though the sack was heavy with books, pencils, and dice, Eli seemed happy to haul it. An easy smile came to his boyish face as he considered his cohorts in turn: Rob, Josh, Jenny, TJ, Carlton, John, and Tom.

Rob leaned back in his chair. His shaved head glistened under the track lighting in the basement. Tan skin belied Rob’s mixed Haitian and Mexican heritage. Rob flipped through some pages in a legal pad, the handwritten notes printed in meticulous, all-capital letters.

Josh was a tall, broad man with a booming laugh. His hands were as large as oven mitts, dwarfing the mechanical pencil he held. On his finger, a size 15 ring emblazoned with a pentacle proclaimed his pagan spirituality. Josh reached over to turn the volume down on his laptop. A Megadeth song had been playing.

Jenny was the picture of soccer-mom suburbia. Her brunette hair hung to her shoulders, and she dressed in casually conservative style with jeans and a sweater. A tasteful diamond ring shimmered on her left hand. Her pale, blue eyes flitted to and fro, following whomever was speaking like a hawk tracking prey in the underbrush.

TJ was pure gothic-punk. Two rings intersected her lip, and countless hoops and studs lined her ears. The lacy, black tank top she wore revealed no fewer than a dozen tattoos decorating her arms and shoulders. A purple, velvet skirt covered TJ’s snow white legs.

Carlton (like Josh) was tall, but his frame was loose and lanky. His ebony skin stretched over ripcord muscles. Unlike his fellow males, Carlton did not wear jeans. Instead, he had on neatly pressed khakis. A proper broadcloth shirt completed his simple – yet classy – ensemble.

John, a slight man of Korean descent, was quiet and unassuming. His soft voice and gentle laugh made his small body seem even smaller. A faint odor patchouli (or something else?) clung closely to John’s skin. The Fu Manchu mustache he kept was, perhaps, the only thing about him designed to draw attention.

Conversely, Tom went out of his way to get attention, at least from the fairer sex. His hands worked the keys on his cell phone as though possessed. When not absorbed in texting, tweeting, and Facebooking, Tom’s gaze bounced between Jenny and TJ (and not exactly their faces, either). He barely acknowledged Eli’s entrance.

After greetings and pleasantries were exchanged; snacks and sodas situated; books and dice readied; Rob brought the game to order: “You find yourselves in a dark and dank dungeon…”

In the 1970s, when the first fantasy role-playing games appeared, gamers were almost without exception white, teenage males. This homogenous group was perceived as isolated, insular, and immature. Poor hygiene and poor social skills went hand-in-hand with those early gamers. As the hobby has grown, however, the base of players has likewise expanded and old trends no longer apply. Just as the games have changed, so too have the players.

Contemporary gamers are a diverse bunch. Blacks and whites, Asians and Hispanics, males and females all engage in the benign escapism that is role-playing. Catholics join forces with pagans in vanquishing dragons. Democrats and Republicans plot together to overthrow the evil sorcerer-king. High school dropouts ponder ancient glyphs with graduate students.

Most gamers now are adults: parents and workers. They have active lives outside of the hubby. They own cars and homes, with the bills that accompany them. They have real-world responsibilities. Gaming provides these adult players with a safe, inexpensive way to escape the stresses of daily life. Many other role-players are young: middle- and high school students. These younger gamers have new ideas to challenge older players. The only factor common to modern gamers is that they are gamers. Shared love of the hobby binds these disparate people into a common clan.

Diversity is crucial to the continued health and vibrancy of the hobby. Without new and flesh perspectives, the stories told in role-playing games will become as stagnant and cloying as the musty basements many gamers still congregate in.